BOOKS
Making books has always been a core part of Casey Reas’ practice. In recent years, he has focused on artist’s books that concentrate on distinct bodies of work, including A Mathematical Theory of Communication (2018), and Compressed Cinema (2023).
Earlier in his career, Reas co-authored influential educational and academic texts that helped establish creative coding as a field. With Ben Fry, he wrote Processing: A Programming Handbook for Visual Designers and Artists (2007; second edition 2014), and with Chandler McWilliams and LUST, he published Form+Code in Design, Art, and Architecture (2010). These and other books became widely used resources for artists, designers, and students, and directly supported the growth of an international community working with code as a medium.
Together, these publications chart a progression in Reas’ work: from foundational educational resources that shaped the pedagogy of computational art, to artist’s books that expand and document his evolving studio practice.
Compressed Cinema
Anteism, 2023.
144 pages. Hardcover. Edition of 200.
Co-authored with Allison Parrish.
Compressed Cinema presents the complete works from Reas’ Untitled Film Stills and is accompanied by a companion text generated in response to the images by Allison Parrish. The text consists of ekphrastic unravelings of Reas’ images, produced through a conceptual inversion of his process.
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Processing Community Catalog
Processing Foundation, 2023.
950 pages. Hardcover.
Co-edited with Lauren Lee McCarthy.
The Processing Foundation’s 2023 publication Processing Community Catalog archives twenty years of the Foundation’s activities and features over 600 contributions from coders, artists, organizers, and educators from around the world.
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Making Pictures with Generative Adversarial Networks
Anteism, 2020.
112 Pages. Softcover.
Foreword b Nora N. Khan.
In this first non-technical introduction to emerging AI techniques, artist Casey Reas explores what it’s like to make pictures with generative adversarial networks (GANs), specifically deep convolutional generative adversarial networks (DCGANs). This text is imagined as a primer for readers interested in creative applications of AI technologies.
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A Mathematical Theory of Communication
RRose Editions, 2018.
Softcover. Edition of 250.
12 unbound sheets, housed in a 320g Popset Reglisse printed sleeve.
Printed at Cassochrome.
A Mathematical Theory of Communication is a series of landscapes. Each of the images in the book is one of infinite variations derived from a single source image, a collage of image fragments captured with an TV antenna. The title of this work is taken from a highly influential text published by Claude Shannon in 1948 that outlined the foundation of information theory. This book is a companion to a pair of murals commissioned by Landmarks, the public art program of the University of Texas at Austin.
Getting Started with Processing, Second Edition
Maker Media, 2015.
238 pages. Softcover.
Co-authored with Ben Fry.
“A Hands-On Introduction to Making Interactive Graphics” in a more concise publication than the earlier MIT Press book.
Adapted to Javascript by Lauren Lee McCarthy and published as Getting Started with p5.js. Adapted to Python and published as Getting Started with Processing.py. First edition published in 2010. Getting Started with Processing translated and published in Japanese and Korean. Getting Started with p5.js translated and self-published in Spanish.
Processing: A Programming Handbook for Visual Artists and Designers, Second Edition
MIT Press, 2014. 642 pages. Hardcover.
Foreword by John Maeda.
Co-authored with Ben Fry.
Designed and typeset by Casey Reas.
Introduces a new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing, an open-source programming language. First edition published in 2007. Translated and published in Chinese, Japanese, and Korean.
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MIT Press, 2013.
309 Pages. Hardcover.
Co-authored by Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark Marino, Michael Mateas, Casey Reas, Mark Sample, and Noah Vawter.
Designed and typeset by Casey Reas.
Academic book in the software studies domain about a one-line Commodore 64 BASIC computer program.
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Form+Code in Design, Art, and Architecture
Princeton Architectural Press, 2010.
176 pages. Softcover.
Co-authored with Chandler McWilliams and LUST.
A non-technical introduction to the history, theory, and practice of software in the arts. Translated and published in Chinese, Japanese, and Korean.
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Process Compendium 2004–2010
Reas Stdio, 2010.
128 pages. Softcover. Edition of 500.
Self-published catalog for eponymous exhibition at Gallery [DAM] Berlin. Includes the full text, diagrams, and images for Process 4 – Process 18.
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